| Tech Required
|| 25,000 Coins
|| 500 Coins/Day
| Hammer Cost
| Limit Per Town
|| Tile Improvement|
This structure ignores Reinforcement Requirements
- Can be built outside of town, but inside culture
- Takes up 1 Tile Improvement Slot from the town
- Can only be built on water trade goods
- Requires a Ship Yard to build.
The fishing boat is the sea equivalent of the Trade Outpost. In corollary to the trade outpost, fishing boats must be built on top of water trade goods, and will take up the entire chunk. One major difference between a trade outpost and a fishing boat is that fishing boats require the Ship Yard structure to have been constructed for the town.
Like all Tile Improvements fishing boats can be built anywhere inside your town's culture borders. If they are built outside the borders of your town, then they can be griefed by anyone and/or used as shelter as they are not protected. The structure should still function unless destroyed during war
The Fishing Boat has been modified around increasing the productiveness of coastal cities. The Fishing Boat produces hammers along with the Lighthouse, Ship Yard, and Trade Ship depending upon the biomes within the civilization.
Modifiers and Effects
|Hammers||0.05 Hammers for every Ocean, River, and Beach Biome in this town's culture|