Trade is a method of generating passive income from trade goods spread throughout the world. Trade also provides buff effects to the host town that greatly increase the towns efficiency.
Trade Goods are represented throughout the map by bedrock pillars. The trade goods are randomly spread throughout the map based on their rarity. Towns that have trade goods located within their cultural borders may construct Trade Outposts to harvest the good.
- Trade Goods List
The bonus effect on the trade goods are very powerful and when setup properly can be much more important than the coins they generate so keep this in mind when trading with other civilizations or towns.
Trade goods have an expiration date, every 72 hours (3 days) the trade goods disappear from where ever they were previously stored or socketed and reappear back in their Trade Outpost pillar. You will need to recollect the trade good to use it again.
- Buff Effect List
Trade outposts are trade good harvesting improvements. Once a Trade Outpost is constructed you will be able to harvest the trade good from the pillar. Trade Outposts count as Tile Improvements, when constructed it will consume one of the towns improvement slots.
- /build trade outpost - Constructs the Tile Improvement Trade Outpost when standing near a trade pillar.
Harvesting a Trade Good
In order to harvest a trade good you must first build a Trade Outpost on top of the trade good pillar. Once the trade outpost is finished building the trade good can be collected by simply right clicking the sign to knock the item out of the frame and pick it up off the ground.
Using a Trade Good
In order to use a trade good simply place it in one of the Town Hall's empty trade good item frames. Once the trade good has been socketed it will start to produce coins and a unique buff every hour.
- /civ info trade - Shows a list of Trade Goods being used and their yield.
Piracy is both a helpful tool to steal wealth from other civilizations and a major threat to your own trade goods. Trade goods can be stolen when a spy performs a piracy mission on a trade outpost. If the piracy mission is successful the spy will steal the trade good and have possession over it until the expiration date unless he is killed and drops it or logs out with it in his inventory. Once the trade good has expired it will reappear back in its original item frame.